AI Insights · Timothy · October 2024
Top 5 Stickman Games Performance in Costa Rica, Q3 2024
Explore the performance trends of the top 5 stickman games in Costa Rica during Q3 2024, including downloads, revenue, and active users.
During the third quarter of 2024, the stickman games category saw varying levels of performance across the top 5 applications on a unified platform in Costa Rica. Here's a closer look at the trends in downloads, revenue, and weekly active users for these popular games.
Stick War: Legacy from Max Games Studios maintained a steady download rate, fluctuating around 600 to 770 downloads weekly. Revenue experienced a significant peak at the beginning of July, reaching approximately $162, and showed moderate fluctuations throughout the quarter, ending with a rise to $56 at the close of September. Weekly active users showed a slight decline, starting at around 2K and fluctuating slightly to end at 1.9K.
Stick War: Saga also from Max Games Studios, had a varied download performance that peaked in mid-September with 256 downloads. Revenue was relatively low, with a noticeable drop after early July, maintaining zero revenue for most of the quarter. Weekly active users saw a significant increase from 390 to 663 by the end of September, indicating growing engagement.
The Archers 2: Stickman Game by BYV showed a steady revenue stream of around $6 to $7 weekly. Downloads were modest, with a slight decrease towards the end of the quarter, reaching a low of 4 downloads mid-September. The number of weekly active users hovered around 50 to 60, with a slight dip towards the end of September.
Stickman Party 234 MiniGames from PlayMax Game Studio led the category with high download numbers, peaking at 3.5K downloads at the start of July with some fluctuations throughout the quarter. Revenue saw a notable increase at the end of September, reaching $42. Weekly active users remained strong, starting at 28.3K and maintaining above 21K throughout the quarter, demonstrating consistent user engagement.
Stickman Hook by Madbox had modest download numbers, gradually declining from 667 at the start of July to around 202 by the end of September. It generated minimal revenue, with a small peak of $26 in late August. Weekly active users declined from 2.1K to around 1.1K, indicating a decrease in user retention over the quarter.
The data for these games comes from Sensor Tower, where more detailed insights can be found.